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Cities: Skylines

ID
Originální text
Překlad
#. "GAME_CREDITS:0"
4081
[image]CO\r\n[largespace]\r\n[company]Colossal Order Ltd\r\n\r\n[role]PRODUCER\r\n\r\nMariina Hallikainen\r\n\r\n[role]GAME DESIGN\r\n\r\nKaroliina Korppoo (Lead Designer)\r\nHenri Haimakainen\r\nMiska Fredman\r\n\r\n[role]PROGRAMMING\r\n\r\nAntti Lehto\r\nDamien Morello\r\n\r\n[role]ADDITIONAL PROGRAMMING\r\n\r\nEssi Suurkuukka\r\nTimo Kellomäki\r\n\r\n[role]ART\r\n\r\nAntti Isosomppi (Art Director)\r\nHans Zenjuga (Creative Director)\r\nHenri Haimakainen\r\nSuvi Salminen\r\nTony Kihlberg\r\nJanne Suhonen\r\nMikko Finneman\r\nUlysses Graphics\r\n\r\n[role]MUSIC\r\n\r\nJonne Valtonen\r\nJani Laaksonen\r\n\r\n[role]SOUND EFFECTS\r\n\r\nTapio Liukkonen\r\n\r\n[role]TEXT EDITING\r\n\r\nArttu Reinikainen\r\n\r\n[role]HELPER OF THE ORDER\r\n\r\nEmmi Hallikainen\r\n\r\n[role]INTERNS\r\n\r\nSzabolcs Sárosi (art)\r\nNico Takeda (art)\r\nDavid Rabineau (game design)\r\nOlivier Gobeaux (game design)\r\n\r\n[role]ART OUTSOURCING BY\r\n\r\n[image]ULYSSES\r\n\r\nThanks to everyone involved in the development of Cities: Skylines at Colossal Order, Paradox Interactive, and huge thanks to our community for helping us making a better game!\r\nSpecial thanks to friends and families of the developers and to everyone who has inspired and supported us in taking on a classic city builder!\r\n\r\n[verylargespace]\r\n[image]PDX\r\n[largespace]\r\n[company]Paradox Cities: Skylines team\r\n\r\n[role]Producers\r\n\r\nAndreas Renström\r\nKarl Leino\r\n\r\n[role]Brand Management\r\n\r\nJakob Munthe\r\n\r\n[role]Marketing\r\n\r\nMalin Söderberg\r\n\r\n[role]Sales\r\n\r\nFilip Sirc\r\n\r\n[role]QA Lead\r\n \r\nJohan Dorell\r\nVictor Järnberg\r\nMalin Furöstam\r\n\r\n[company]Paradox Interactive\r\n \r\n[role]CEO\r\n\r\nFredrik Wester\r\n\r\n[role]CFO\r\n\r\nAndras Vajlok\r\n\r\n[role]COO\r\n\r\nSusana Meza Graham\r\n\r\n[role]CIO \r\n\r\nJohn Hargelid\r\n\r\n[role]Executive Vice President Game Development\r\n\r\nJohan Andersson \r\n\r\n[role]Executive Vice President Brands\r\n\r\nJohan Sjöberg\r\n\r\n[role]Executive Vice President of Business Development\r\n\r\nTobias Sjögren\r\n\r\n[role]Vice President of Product Acquisition\r\n\r\nShams Jorjani\r\n\r\n[role]Vice President Marketing\r\n\r\nDaniela Sjunnesson\r\n\r\n[role]Executive Assistant\r\n\r\nAnna Norrevik\r\n\r\n\r\n[company]Production team\r\n\r\n[role]Senior Line Producers\r\n\r\nAndreas Renström\r\nJörgen Björklund\r\n\r\n[role]Associate Line Producer\r\n\r\nPeter Cornelius \r\n\r\n[role]Senior Game Producer\r\n\r\nJoe Fricano\r\n\r\n[role]Senior Mobile Producer\r\n\r\nFlorian Schwarzer\r\n\r\n[role]Game Producers\r\n\r\nStaffan Berglén\r\nKarl Leino\r\nIna Bäckström\r\n\r\n[role]Senior QA Manager\r\n\r\nArtur Foxander\r\n\r\n[role]QA Manager\r\n\r\nNiklas Lundström\r\n\r\n[role]Assistant QA Manager\r\n\r\nAnna Jenelius\r\n\r\n[role]QA Specialists\r\n\r\nJohan Dorell\r\nTobias Viklund\r\nNiklas Ivarsson\r\n \r\n[role]QA Testers\r\n\r\nEmil Andersson\r\nErik Elgerot\r\nAnna Ström\r\nKajsa Falck\r\nMalin Furöstam\r\nPontus Anehäll\r\nVictor Järnberg\r\nHenrik von Warnstedt\r\nAxel Pålson\r\nBengin Bayrak\r\nVilho Jonsson\r\n\r\n\r\n[company]Brand Management Team\r\n\r\n[role]Brand Managers\r\n\r\nMarco Behrmann\r\nRobin Cederholm\r\nJakob Munthe\r\n\r\n[role]Director of Publishing\r\n\r\nTomas Härenstam\r\n\r\n[role]Vice President Mobile\r\n\r\nJónas Antonsson\r\n\r\n\r\n[company]Marketing & PR\r\n \r\n[role]PR Manager\r\n\r\nDavid Martinez \r\n \r\n[role]Streaming Producer\r\n\r\nMatthijs Hoving\r\n \r\n[role]Trailer & Video Producer\r\n\r\nSteven Wells\r\n \r\n[role]Senior PR & Event Manager\r\n\r\nAnna Westerling\r\n \r\n[role]PR & Event assistant\r\n\r\nVeronica Gunlycke\r\n \r\n[role]Community Manager\r\n\r\nBjörn Blomberg\r\n \r\n[role]Online Marketing Manager\r\n\r\nMats Wall\r\n\r\n[role]User Acquisition Specialist\r\n\r\nFerruccio Cinquemani\r\n\r\n[role]Graphics Producer \r\n\r\nMax Collin \r\n\r\n[role]Social Media & Email Manager\r\n\r\nMalin Söderberg\r\n \r\n[role]Community Developers\r\n\r\nJohn Rickne\r\nGraham Murphy\r\n \r\n\r\n[company]Sales\r\n\r\n[role]Sales Managers\r\n\r\nVic Bassey\r\nFilip Sirc\r\n\r\n[role]Business Developers\r\n\r\nSandra Neudinger\r\nDaniel Lagergren\r\n\r\n\r\n[company]Paradox Online Publishing Services & IT\r\n\r\n[role]Senior Backend Developer\r\n\r\nChristian Westman\r\n \r\n[role]BI & Analytics Manager\r\n\r\nBrynjólfur Erlingsson\r\n\r\n[role]Backend Developers\r\n\r\nSamuel Haggren\r\nAlexander Altanis\r\n\r\n[role]Information Technology\r\n\r\nMonika Nilimaa\r\nRichard Lindkvist\r\n\r\n\r\n[company]Enzyme Testing Labs\r\n\r\n[role]Head of Production\r\n\r\nLouis St-Denis\r\n\r\n[role]Project Manager\r\n\r\nPaul-André Renaud\r\n\r\n[role]Team Manager\r\n\r\nJoao Abreu Lopes\r\n\r\n[role]Lead Testers\r\n\r\nBrian Zalavolgyi\r\nHudson Lee\r\n\r\n[role]Testers\r\n\r\nBenoit Baribeau\r\nColin Roy\r\nMartin Gagnon\r\nMaxime Plessis-Bélair\r\nSamuel Desormeaux\r\nHejman Nomat\r\n\r\n[role]Compatibility Testers\r\n\r\nMaxime Bastien\r\nDominic Ducharme\r\nAlexandre Cossette\r\nJonathan-Joey Baillargeon\r\n\r\n\r\n\r\n\r\n[company]Powered by\r\n\r\n\r\n\r\n\r\n[image]UNITY\r\n\r\n\r\n\r\n\r\n[company]Third Party Libraries\r\n\r\n[role]zlib\r\n\r\nhttp://www.zlib.net/\r\nCopyright (C) 1995-2013 Jean-loup Gailly and Mark Adler\r\n\r\n[role]libpng\r\n\r\nhttp://www.libpng.org/pub/png/libpng.html\r\nCopyright (c) 1998-2014 Glenn Randers-Pehrson \r\nCopyright (c) 1996-1997 Andreas Dilger \r\nCopyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.\r\n\r\n[role]IJG JPEG library\r\n\r\nhttp://www.ijg.org/\r\nCopyright (c) 1991-2014, Thomas G. Lane, Guido Vollbeding.\r\n\r\n[role]LibTIFF\r\n\r\nhttp://www.remotesensing.org/libtiff/\r\nCopyright (c) 1988-1997 Sam Leffler\r\nCopyright (c) 1991-1997 Silicon Graphics, Inc.\r\n\r\n[role]CImg\r\n\r\nhttp://cimg.sourceforge.net/\r\nCopyright (c) 2004 David Tschumperlé\r\n\r\n[role]nvidia-texture-tool\r\n\r\nhttps://code.google.com/p/nvidia-texture-tools/\r\nCopyright (c) 2007 NVIDIA Corporation\r\n\r\n[role]Autodesk® FBX® SDK\r\n\r\nThis software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.\r\n\r\n\r\n
[role]ČEŠTINU PRO VÁS PŘIPRAVILI:\r\n\r\n[role]KOMUNITNÍ ČEŠTINY\r\n\r\n[role]www.komces.cz\r\n\r\n[role]Uživatelé:\r\n\r\kovka (1066)\r\nsdfg (890)\r\nDoge (550)\r\nSkyF (403)\r\nGodxon1 (238)\r\nusarny (157)\r\nDarbyScabb (98)\r\nDexikovicek (97)\r\nMerlinSVK (68)\r\nmajanek (33)\r\nJokis (32)\r\nspartakra (21)\r\ntotr41 (19)\r\nArchik (11)\r\nPirkus (9)\r\nrafko99 (9)\r\nCaRnY (7)\r\nparas (6)\r\nGear (6)\r\ngagun (4)\r\nDream (4)\r\nAdmin (3)\r\nTheSprtCZ (3)\r\nbiggris (3)\r\nGarondCZ (3)\r\npattrikcz (2)\r\nY1ngCZ (2)\r\nT3NK (2)\r\ncube111 (2)\r\nOgmios (1)\r\nmazafka (1)\r\nMIK (1)\r\nconducteir (1)\r\nMicroZ (1)\r\n\r\n[image]CO\r\n[largespace]\r\n[company]Colossal Order Ltd\r\n\r\n[role]PRODUCER\r\n\r\nMariina Hallikainen\r\n\r\n[role]GAME DESIGN\r\n\r\nKaroliina Korppoo\r\n\r\n[role]ADDITIONAL DESIGN\r\n\r\nHenri Haimakainen\r\nMiska Fredman\r\n\r\n[role]PROGRAMMING\r\n\r\nAntti Lehto\r\nDamien Morello\r\n\r\n[role]ADDITIONAL PROGRAMMING\r\n\r\nEssi Suurkuukka\r\nTimo Kellomäki\r\n\r\n[role]ART\r\n\r\nAntti Isosomppi\r\nHans Zenjuga\r\nHenri Haimakainen\r\nSuvi Salminen\r\nTony Kihlberg\r\nMikko Finneman\r\nUlysses Graphics\r\n\r\n[role]MUSIC\r\n\r\nJonne Valtonen\r\nJani Laaksonen\r\n\r\n[role]SOUND EFFECTS\r\n\r\nTapio Liukkonen\r\n\r\n[role]TEXT EDITING\r\n\r\nArttu Reinikainen\r\n\r\n[role]HELPER OF THE ORDER\r\n\r\nEmmi Hallikainen\r\n\r\n[role]INTERNS\r\n\r\nSzabolcs Sárosi (art)\r\nNico Takeda (art)\r\nJanne Suhonen (art)\r\nDavid Rabineau (game design)\r\nOlivier Gobeaux (game design)\r\n\r\n[role]ART OUTSOURCING BY\r\n\r\n[image]ULYSSES\r\n\r\nThanks to everyone involved in the development of Cities: Skylines at Colossal Order, Paradox Interactive, and huge thanks to our community for helping us making a better game!\r\nSpecial thanks to friends and families of the developers and to everyone who has inspired and supported us in taking on a classic city builder!\r\n\r\n[verylargespace]\r\n[image]PDX\r\n[largespace]\r\n[company]Paradox Cities: Skylines team\r\n\r\n[role]Producers\r\n\r\nAndreas Renström\r\nKarl Leino\r\n\r\n[role]Brand Management\r\n\r\nJakob Munthe\r\n\r\n[role]Marketing\r\n\r\nMalin Söderberg\r\n\r\n[role]Sales\r\n\r\nFilip Sirc\r\n\r\n[QA]QA Lead\r\n \r\nJohan Dorell\r\nVictor Järnberg\r\nMalin Furöstam\r\n\r\n[company]Paradox Interactive\r\n \r\n[role]CEO\r\n\r\nFredrik Wester\r\n\r\n[role]CFO\r\n\r\nAndras Vajlok\r\n\r\n[role]COO\r\n\r\nSusana Meza Graham\r\n\r\n[role]CIO \r\n\r\nJohn Hargelid\r\n\r\n[role]Executive Vice President Game Development\r\n\r\nJohan Andersson \r\n\r\n[role]Executive Vice President Brands\r\n\r\nJohan Sjöberg\r\n\r\n[role]Executive Vice President of Business Development\r\n\r\nTobias Sjögren\r\n\r\n[role]Vice President of Product Acquisition\r\n\r\nShams Jorjani\r\n\r\n[role]Vice President Marketing\r\n\r\nDaniela Sjunnesson\r\n\r\n[role]Executive Assistant\r\n\r\nAnna Norrevik\r\n\r\n\r\n[company]Production team\r\n\r\n[role]Senior Line Producers\r\n\r\nAndreas Renström\r\nJörgen Björklund\r\n\r\n[role]Associate Line Producer\r\n\r\nPeter Cornelius \r\n\r\n[role]Senior Game Producer\r\n\r\nJoe Fricano\r\n\r\n[role]Senior Mobile Producer\r\n\r\nFlorian Schwarzer\r\n\r\n[role]Game Producers\r\n\r\nStaffan Berglén\r\nKarl Leino\r\nIna Bäckström\r\n\r\n[role]Senior QA Manager\r\n\r\nArtur Foxander\r\n\r\n[role]QA Manager\r\n\r\nNiklas Lundström\r\n\r\n[role]Assistant QA Manager\r\n\r\nAnna Jenelius\r\n\r\n[role]QA Specialists\r\n\r\nJohan Dorell\r\nTobias Viklund\r\nNiklas Ivarsson\r\n \r\n[role]QA Testers\r\n\r\nEmil Andersson\r\nErik Elgerot\r\nAnna Ström\r\nKajsa Falck\r\nMalin Furöstam\r\nPontus Anehäll\r\nVictor Järnberg\r\nHenrik von Warnstedt \r\n\r\n\r\n[company]Brand Management Team\r\n\r\n[role]Brand Managers\r\n\r\nMarco Behrmann\r\nRobin Cederholm\r\nJakob Munthe\r\n\r\n[role]Director of Publishing\r\n\r\nTomas Härenstam\r\n\r\n[role]Vice President Mobile\r\n\r\nJónas Antonsson\r\n\r\n\r\n[company]Marketing & PR\r\n \r\n[role]PR Manager\r\n\r\nDavid Martinez \r\n \r\n[role]Streaming Producer\r\n\r\nMatthijs Hoving\r\n \r\n[role]Trailer & Video Producer\r\n\r\nSteven Wells\r\n \r\n[role]Senior PR & Event Manager\r\n\r\nAnna Westerling\r\n \r\n[role]PR & Event assistant\r\n\r\nVeronica Gunlycke\r\n \r\n[role]Community Manager\r\n\r\nBjörn Blomberg\r\n \r\n[role]Online Marketing Manager\r\n\r\nMats Wall\r\n\r\n[role]User Acquisition Specialist\r\n\r\nFerruccio Cinquemani\r\n\r\n[role]Graphics Producer \r\n\r\nMax Collin \r\n\r\n[role]Social Media & Email Manager\r\n\r\nMalin Söderberg\r\n \r\n[role]Community Developers\r\n\r\nJohn Rickne\r\nGraham Murphy\r\n \r\n\r\n[company]Sales\r\n\r\n[role]Sales Managers\r\n\r\nVic Bassey\r\nFilip Sirc\r\n\r\n[role]Business Developers\r\n\r\nSandra Neudinger\r\nDaniel Lagergren\r\n\r\n\r\n[company]Paradox Online Publishing Services & IT\r\n\r\n[role]Senior Backend Developer\r\n\r\nChristian Westman\r\n \r\n[role]BI & Analytics Manager\r\n\r\nBrynjólfur Erlingsson\r\n\r\n[role]Backend Developers\r\n\r\nSamuel Haggren\r\nAlexander Altanis\r\n\r\n[role]Information Technology\r\n\r\nMonika Nilimaa\r\nRichard Lindkvist\r\n\r\n\r\n[company]Enzyme Testing Labs\r\n\r\n[role]Head of Production\r\n\r\nLouis St-Denis\r\n\r\n[role]Project Manager\r\n\r\nPaul-André Renaud\r\n\r\n[role]Team Manager\r\n\r\nJoao Abreu Lopes\r\n\r\n[role]Lead Testers\r\n\r\nBrian Zalavolgyi\r\nHudson Lee\r\n\r\n[role]Testers\r\n\r\nBenoit Baribeau\r\nColin Roy\r\nMartin Gagnon\r\nMaxime Plessis-Bélair\r\nSamuel Desormeaux\r\nHejman Nomat\r\n\r\n[role]Compatibility Testers\r\n\r\nMaxime Bastien\r\nDominic Ducharme\r\nAlexandre Cossette\r\nJonathan-Joey Baillargeon\r\n\r\n\r\n\r\n\r\n[company]Powered by\r\n\r\n\r\n\r\n\r\n[image]UNITY\r\n\r\n\r\n\r\n\r\n[company]Third Party Libraries\r\n\r\n[role]zlib\r\n\r\nhttp://www.zlib.net/\r\nCopyright (C) 1995-2013 Jean-loup Gailly and Mark Adler\r\n\r\n[role]libpng\r\n\r\nhttp://www.libpng.org/pub/png/libpng.html\r\nCopyright (c) 1998-2014 Glenn Randers-Pehrson \r\nCopyright (c) 1996-1997 Andreas Dilger \r\nCopyright (c) 1995-1996 Guy Eric Schalnat, Group 42, Inc.\r\n\r\n[role]IJG JPEG library\r\n\r\nhttp://www.ijg.org/\r\nCopyright (c) 1991-2014, Thomas G. Lane, Guido Vollbeding.\r\n\r\n[role]LibTIFF\r\n\r\nhttp://www.remotesensing.org/libtiff/\r\nCopyright (c) 1988-1997 Sam Leffler\r\nCopyright (c) 1991-1997 Silicon Graphics, Inc.\r\n\r\n[role]CImg\r\n\r\nhttp://cimg.sourceforge.net/\r\nCopyright (c) 2004 David Tschumperlé\r\n\r\n[role]nvidia-texture-tool\r\n\r\nhttps://code.google.com/p/nvidia-texture-tools/\r\nCopyright (c) 2007 NVIDIA Corporation\r\n\r\n[role]Autodesk® FBX® SDK\r\n\r\nThis software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2014 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.\r\n\r\n\r\n

Stránka


District = čtvrť
Prop = doplněk (jsou to věci typu, schránka, lavička, odpadkový koš, hromada odpadků apod.)
Drain pipe = Odpadní výpust